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Before using any optional rule, make sure all players agree to the rule.
Download the ERRATA and Optional Rules here :
OPT 1 : QUICK VICTORY
Reduces the number of Resources required for victory (3.4)
6 Players: 8 Resources
5 Players: 9 Resources
4 Players: 10 Resources
3 Players: 12 Resources
2 Players: 15 Resources
OPT 2 : SUPERTANKS
All Motorized Units move 2 Squares per turn plus any cards or Resources.
OPT 3 : FORCED MARCH
All players receive an extra move at the end of their turn for 1 non-Motorized Unit entering an unoccupied Square.
OPT 4: COLD WAR
Players cannot exchange cards.
OPT 5: SPY CARD STRATEGY: GUERILLA
A produced Infantry can be placed in an empty Square anywhere on the Chessboard but cannot move for the turn.
OPT 6: SEA CARD STRATEGY: MISSILES
Cannonade support bonus extended 2 Squares inland (Coastal +2 Sq).
OPT 7: FORTRESS
Units placed on a Sealock or an Airbase add 1 to their Strength at the time of rolling the dice.
OPT 8: STRATEGIC PLACEMENT
Only one Armor or Heavy Armor can be placed per Base/ per turn after production (3.2)
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