Before using any optional rule, make sure all players agree to the rule.

Download the ERRATA and Optional Rules here :

 

 

OPT 1 : QUICK VICTORY

Reduces the number of Resources required for victory (3.4)

6 Players: 8 Resources

5 Players: 9 Resources

4 Players: 10 Resources

3 Players: 12 Resources

2 Players: 15 Resources

 

OPT 2 : SUPERTANKS

All Motorized Units move 2 Squares per turn plus any cards or Resources.

OPT 3 : FORCED MARCH

All players receive an extra move at the end of their turn for 1 non-Motorized Unit entering an unoccupied Square.

OPT 4: COLD WAR

Players cannot exchange cards.

OPT 5: SPY CARD STRATEGY: GUERILLA

A produced Infantry can be placed in an empty Square anywhere on the Chessboard but cannot move for the turn.

OPT 6: SEA CARD STRATEGY: MISSILES

Cannonade support bonus extended 2 Squares inland (Coastal +2 Sq).

OPT 7: FORTRESS

Units placed on a Sealock or an Airbase add 1 to their Strength at the time of rolling the dice.

OPT 8: STRATEGIC PLACEMENT

Only one Armor or Heavy Armor can be placed per Base/ per turn after production (3.2)

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