Scenario 4
THE FLAG : Players: 5 Turns: 4
1- Initial Placement :

 

 

 

 

 

3- Victory:
At the end of the 4th turn, the player who controls the J19 HQ wins the game.

2- Special rules:
A- During the Initial Placement and all subsequent Movements, players can only place one Armor (including Heavy Armor) per Base. If a player has purchased 2 Armor Units during his Production, he must place those 2 Armor Units in 2 different Bases during his Movement.

B- Place the HQ of the remaining color (the sixth color) in Square J19. When a player captures the J19 HQ, he does not replace that HQ with a Base of his color. He simply places the victorious Unit on top of that HQ without changing the HQ’s color. Therefore, that HQ cannot be used to place purchased Units (3.2) or for Rebase (1.3-A) by the player controling it. If the embarked Unit moves for any reason, the J19 HQ must be recaptured. Consequently, the Embarked Unit cannot switch place with an adjacent Unit. Finaly, the J19 HQ is Anti-Tank and wins all combat against Motorized Units, whether defending alone or with an embarked Unit. This implies that only non-Motorized Units can attack and capture the J19 HQ.

Playing surface: Full
Scenario 5

BARBAROSSA : Players: 1 Turns: 4

Coming soon!